This interactive VR artwork, the “Virtual Cubby” was created with years 3 and 4 students at Lauriston Girls School Scholar in Residence program.
This room scale, walk through VR drawing, with stories and 3D scanned objects, chosen by the students, that audiences, wearing a VR headset can touch, hold and listen to.
The VR work contains 27 scanned objects, 3D drawings with audio recordings and was made with some 80 students over a two week residency. And describes places of meaning around the School chosen by the students themselves.
The virtual drawn architecture is based on the Moreton Bay Fig situated in the school grounds and was designed in Tilt Brush using Vive Headset. The interactive components were designed by developer Warren Armstrong.
Special thanks to Kate Heir, Louise Bachelor and Emily for all your support during the programs development and delivery. And to all the students for your contributions, ideas and enthusiasm. Collaborating with you was amazing!
Detail from inside 3D virtual environment.
The Keepsakery @ Vrystaat Festival, Vryange 1 -7 July 2019 in Bloemfontein, South Africa.
This walk through VR drawing with 3D scans of beloved objects that told stories when you touch and hold them received some 640 visitors over the festival. In 2020, we will be doing a version with objects and stories from Bloemfontein. If you’d like to take part by sharing a story of a treasured object, or by creating an artistic response to another’s treasure. Please email us at: email@example.com
User interacts with the virtual drawing by ‘touching’ a spectrogram of sonified marks.
Where: VIVID Ideas, Sydney ‘Future Abstract’. Art Space, Chatswood Arts Precinct, 24 May – 16 June 2019
This interactive installation and phone app made from conductive drawings, textiles and cast found objects reveals 24 sounds of places, spaces, and events when touched. Installed at Fortyfivedownstairs Gallery, 45 Flinders Lane, Melbourne from 28 August – 8th September 2018. Supported by a City of Melbourne Arts Grant 2018.
For those of you who couldn’t make it to the exhibition, please download the free Melbourne Listening app using the link below: http://www.melbournelistening.com/
Thank you to all the audio contributors for your generosity and support.
Special thanks to City of Melbourne and fortyfivedownstairs for backing the project. It has been an honour working with you.
The Keepsakery, developed with Warren Armstrong, is a walk through virtual reality Wunnderkammer that houses 3D scanned objects and recorded stories donated by members of the public during an experimental residency at Testing Grounds, from 23 July to 5 August 2018. The project was presented at Experimenta Social during Melbourne Art Week 2018.
This residency provided the space and opportunity to experiment and combine Tilt Brush drawings with 3D scanned objects, hand tracker and located sound into an immersive VR experience that participants can touch, listen to, and walk through. Contributors were invited to share their domestic treasures with us which we scanned, using a Shining Einscan Pro and a Structure Sensor, then we placed the objects, using Unity Gaming Engine, into a hand drawn virtual architecture along with a sound recording about the object told by the owner.
It was an awesome opportunity to develop this VR artwork and watch audiences interact with, and hold some of Melbourne’s virtual stories and keepsakes. It has been a pleasure to discover what treasures Melbourne holds dear and share them with other during Melbourne Art Week.
Thank you to all the contributors, we couldn’t have done it with out you.
Special thanks to Testing Grounds and Experimenta Social for the opportunity to develop the work further.
This interactive public artwork and phone app installed at Enmore Park heritage bus shelter, Sydney, from Sydney 4th August – 30th October for the Perfect Match Festival 2017. Supported by Inner West Council Arts and Culture Grant.
Download free phone app from http://www.soundcommunities.net/
In the bus shelter itself, there is a touch sensitive copper tape drawing mounted on a large sheet of acrylic plastic. When a visitor arrives at the site and opens the app, the app will pair with a bluetooth circuit attached to the drawing. When the visitor then touches the drawing, they will hear binaurally recorded sounds and stories of communities and community spaces and initiatives in Sydney’s Inner West.
Thank you to all the audio contributors.
Thank you Amy Piddington for the images.
The Drawing Exchange, 7 August – 23 September 2017 is collaboration between National Art School, Sydney and Adelaide Central School of Art bringing together drawing practitioners to share ideas and practice approaches to wall works and experimental drawing. Thank you for supporting my approach of taking drawing into the virtual space. Great to contribute and share these ideas with contemporary artists and some 700+ visitors.
Images Sharon Hickey
“Listening Device VII:Felt Histories” (2016), was commissioned by Blacktown Arts Centre, and went on to win the 2017 Paramor Art + Innovation Prize, Casula Powerhouse Arts Centre. This work consisted of touch sensitive textiles, a touch screen and a walkable copper drawing on a platform. When visitors interacted with it, they heard recordings of stories, songs and poems on the themes of migration and diaspora.
Video Victoria Silk Productions.
Many thanks to all the works contributors it is an honour to have worked with you and to share in your story.